package q.yazg;

/**
 *
 * @author khalisq
 */
public interface Entity {
    
    public void update(long ticks);
    
    public void render();
    
    public float getX();    
    public float getY();
    public float getW();
    public float getH();
    
    public void setOnGround();
    
    public void gowbeck();
    
}
